REVIEW: Unravel Two
Unravel Two is EA’s indie sequel to 2016’s first instalment – aiming to give players a more connected and engaging experience. How did it fare? Find out below.
Unravel isn’t a game that necessarily needed a sequel in my opinion, it told a wonderful story and had really great puzzle based gameplay that if you liked titles like Super Meat Boy then you’d feel right at home. Unravel Two builds on that with the addition of a friend, yes, Unravel Two is a completely co-op game (something EA is becoming more of a fan of seemingly after the success of ‘A Way Out’).
You can play it solo (like I did) by joining (or knitting rather) your two characters together at any point with a press of the ‘Y’ button but it’ll be even better with a friend. Adding that second character ads a new layer of depth to the gameplay. With two controllable characters, EA were able to create new sorts of elements like trampolines made of string, looping the yarn around objects and being able to use a friend as an anchor point to swing across the screen. It’s a brilliant design choice that really adds to the playability of the title.
Speaking of gameplay, this game is surprisingly tough at points and despite useful features like the ability to slow down time or get hints, I can see a lot of gamers (especially younger players) struggle to progress throughout the game without visiting a walkthrough video. Unravel was always a game I thought of having a wide ranging appeal but the difficulty in level design (and lack of a more robust assistance system) does narrow that somewhat. There is however an amazing sense of freedom at points when you get to swing around the level, aided by the ability which you get in the last 10 minutes of the game. One that if added earlier would have made this game much more enjoyable.
Graphics wise, Unravel Two looks amazing in 4K (tested on an Xbox One X), never stuttering and providing gorgeous visuals throughout. The way that the elements interact with your character is spot on and thanks to it’s setting in England, it’s a beautiful trip through the world. Sadly, the story doesn’t hold up as well as how it looks. With the game being based on a connection with another, the story is fleshed out by the ghostly versions of the characters happening in the background. With your actions affecting those characters, it’s disappointing that there was a lack of any dialogue to really flesh it’s story out.
Overall, Unravel Two is a great few hours of your time if you’re a fan of the platforming genre and a great way to spend a Sunday afternoon with a mate. Would I want to go back for Unravel Three? Not really, I think EA have shown us everything they could with Unravel Two. I’m excited to see what the dev’s knit up for us in their next game.
Unravel Two is available on Microsoft Windows, PlayStation 4, and Xbox One