REVIEW: Tom Clancy’s The Division 2 Private Beta
Following on from the well received first installment of Tom Clancy’s tactical third person shooter, The Division, we had the chance to try private beta and, after a good few hours of running around Washington wasteland, here is what we thought.
Still set in the almost post apocalyptic future of America, the action resumes 7 months after the original game in Washington D.C. and it’s here the private beta started. Survivors have banded together to fight off scavengers who don’t abide by any of the new or former laws and among these survivors are Agents of The Division, who are specially trained soldiers. You play as one of these agents and the beta includes the chance to check out one of your main strongholds, the ever imposing White House. From this base of operations and throughout the game, players will have to complete missions and recruit other survivors to upgrade your stronghold and give everyone else a better chance at survival against the odds.
Players will again be able to team-up online with friends and fellow players to tackle bigger mission for greater rewards.The visuals in this game are impressive to say the least and will often have you acting more as a sightseer as you venture around Washington than an Agent of The Division.
Ubisoft and Massive Entertainment have definitely listened to fans of the first game. The main issue players had with the original was that, only after numerous updates and DLC purchases, it finally lived up to people’s expectations and the hype it had created for itself. With this in mind, they have vowed to include far more content from day one when the full game releases and even going as far as to giving players all future DLC for free.
Connectivity issues plagued some players experiences of the first game, in turn that has seen a big overhaul so those same issues should be a thing of the past. Also, enemy A.I. has been given a needed improvement as the enemies in the first game sometimes seemed more like Tac-Vest wearing cowards always hiding behind cover for far too long,making some gunfights a bit of a struggle.
Speaking of which, the gunplay didn’t need too much in the way of tweaking as many people were happy with the experience from the first game, and the cover system and tech gadgets such as drones and deployable turrets all add to the gameplay experience.
One of the major problems I had with the first Division game and, unfortunately, also during my time in the private beta was with the map and locators of objects in the world not appearing. All too often, I would trek all the way to a beacon only for nothing to be there. Understandably, this was pretty frustrating and is hopefully something that will be addressed before the full game is released.
Overall, I’m a fan of Ubisoft’s Tom Clancy series of games so I was looking forward to testing out this private beta. With their recent success of the third person tactical shooter format in the shape of the original The Division and Ghost Recon Wildlands, Ubisoft seems to have cornered this section of the video game industry and, from my time with this beta in particular, I was impressed with the improvements they have made from the first installment.
With a release Date of March 15th, they have avoided going head to head with the heavy hitters in the shooter category that are being released this month so I feel it will be well received and I look forward to seeing what the final product is like.
Tom Clancy’s The Division 2: Private Beta was reviewing by TheEffect.Net contributor, Mark Reilly, using a review code supplied by Ubisoft.