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Great VR games are a rare find, with ‘best of’ often dominated by the same titles at the top for years, with only a few noteworthy contenders emerging annually. Today, Archiact steps into the ring with Journey to Foundation, exploring the renowned works of American science fiction writer Isaac Asimov. The question is though; Does this game honour Asimov’s books effectively?

Story

In Journey to Foundation, you embark as Agent Ward, a resilient operative from the Commission of Public Safety, an organization serving the Galactic Empire to uphold order. You’re tasked with investigating the disappearance of the governor’s daughter, unravelling a conspiracy that poses a threat to the universe’s future. The standout feature of Journey to Foundation lies in its compelling narrative, drawn from exceptional source material. It’s more than a mere shooting game; it entangles players in political intrigue and plot twists laden with emotional depth.

Gameplay

The game allows full customisation of the story to suit your preferences. Throughout nonlinear missions, pivotal moments arise. Actions and dialogue choices alter the course of events, potentially strengthening or undermining the Galactic Empire. Choices wield significance, not only impacting immediate outcomes but resonating through subsequent levels.

Despite the expansive storyline, the gameplay feels somewhat constrained. Players navigate linear, confined spaces primarily solving puzzles. While various locations are visited, they all carry a sense of limited scale. Gameplay elements seem borrowed from other games without substantial innovation, featuring 3D puzzles and extended climbing segments seen elsewhere, unfortunately lacking originality.

Smart usage of VR features is present though, particularly in hand gestures that direct conversations. One of the cooler features has to do with the use of mental powers to add depth to each interaction. Ward’s paranormal abilities enable the manipulation of bystanders’ brain waves, similar to fine-tuning a radio station. Insights gained from mind reading can then be strategically used in subsequent conversations.

Combat sequences punctuate puzzle-solving moments. Gunfights form the bulk of the action, involving tactical positioning and upgrading your firearm’s capabilities. However, battles occasionally feel quite one sided thanks to enemies’ high resilience, although later, mental abilities add a new dimension to combat. These upgrades are gradually given to the player in the story which unfortunately results in a sense of stifled progression through player effort.

Visuals

Visually, Journey to Foundation falls short and never really wows. While NPCs breathe life into sparse environments with their dynamic interactions, the UI proves lacklustre and occasionally unresponsive during dialogues, leading to frustrating experiences. Technical glitches like image stuttering and clipping through solid objects hinder immersion.

Journey to Foundation ReviewConclusion

Journey to Foundation falls slightly short across multiple aspects. Its locales lack intricate details, dialogue decisions feel cumbersome, and combat, while entertaining, lacks complexity. Despite its potential, the game feels incomplete, leaving the impression that further development could have transformed it into a standout VR experience. There’s hope that with continued effort, the developers will fortify Asimov’s stories within this title.

Journey to Foundation Pricing & Availability

Journey to Foundation is available now for PS VR2 and Quest 2, starting at €26.59 on PS VR2
REVIEW: Journey to Foundation ( PS VR2)
  • Story
  • Gameplay
  • Visuals
3.5

Summary

Journey to Foundation falls slightly short across multiple aspects. Its locales lack intricate details, dialogue decisions feel cumbersome, and combat, while entertaining, lacks complexity. Despite its potential, the game feels incomplete, leaving the impression that further development could have transformed it into a standout VR experience.

John Reilly

John is Founder and Editor-in-Chief of TheEffect.Net. His favourite gaming series is Uncharted and his favourite film is Interstellar. He is also known to quote 'Father Ted' and Keith Lemon more than is normal. John@theeffect.net